Other than that, the game doesn’t really offer that much anymore. You’ll be discovering what the light is and what is really its purpose later in the game. Now, this orange light is sort of like your ‘guide’ for you to discover what has happened throught the different places you’ll be discovering. Rapture lacks a bit of gameplay, considering you just walk from one place to another (and by walking I meant you’ll be walking a whole lot in this game, since there’s no running animation on this one), visit specific houses and/or places, and interact with a few interactable objects (radio, T.V., telephone, generally), and uncover stories behind specific places by either just simply walking up to a certain place, or by adjusting a strange brightly-colored orange ‘light’. Let’s first talk about Rapture’s gameplay. The game may not offer you the same post-apocalyptic experience that Fallout or any other similar games, but for an indie game, Rapture was still able to properly deliver its supposed content solely on its story (with a little bit of gameplay interaction, of course). Unlike any other post-apocalyptic games (like Fallout, Metro: Last Light, or even the first Bioshock), Everybody’s Gone to the Rapture’s gameplay solely focuses on walking to one place to the other, letting the player know as to what has occured in that specific area by showing different stories that happened corresponding to the places you’ve visited. It is a pretty easy game to play, since its main focus is to just deliver a story. Publisher: Sony Computer Entertainment (PS4), PlayStation Mobile (PC)ĭeveloper: The Chinese Room, Sony Computer Entertainment Santa Monica StudioĮverybody’s Gone to the Rapture is a game set in a beautiful, untouched post-apocalyptic town by the countryside of England.
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